Breath is just a clock ticking…

Posted in General on January 1st, 2008

Time for a traditional New Year’s post. I’ll split it up into two parts. This is the first “sentimental/pessimistic” part discussing the bloody year 2007 that ended, an “visionary/optimistic” one will follow, praising the new 2008 year that came.

So what has happened on ChaosForge in the year 2007? Not much unfortunately…

Read the rest of this entry »

Phoenix?

Posted in General on November 19th, 2007

I won’t die so easily! This blog seems probably dead by now, I know. Half of the reason is that beacause of Google Summer of Code there weren’t many things happening at ChaosForge, and the other half is probably my own laziness as usual. Yet, I plan to ressurect this blog. I know how much such a statement can fall into vanity however, so “no promises”.

To add reason to this post, I guess a summary of what is happening at ChaosForge is in order.

Todays news is the release of Berserk! 0.8.5 — be warned, however, that this is an unstable and untested release. I have quite nice plans for Berserk! (you can get a glimpse at the ChaosForge forums) but not all of them depend strictly on me.

DoomRL is at version 0.9.8.5, and there were already two beta’s for the 0.9.8.7 version released for the beta testers. The biggest pain is the need to rewrite three major systems — vision, AI and dungeon generation. The good news is that the item code was already rewritten. Some benefits of that will be seen in the next version.

DiabloRL has been open sourced, and I don’t expect to work on it… UNLESS someone picks it up from sourceforge, and starts working on it himself — I’m sure to provide all the needed support for such a person, and even resume development on it.

AliensRL is in a state of stasis right now, but I hope to pick it up soon, just like I did now with Berserk!.

There’s also the secret project under the name StarDreamer. Code is being written, and art created. Hang on, you’ll hear more about it soon.

I hope to resume posting here, I really do. GSoC has eaten the energy out of me for the summer, and a few months after that. Time to ressurect from the ashes ;]

Sorry for the bad english in this post, but hell, I’m tired and it’s so late…

Berserking again!

Posted in Roguelike on January 20th, 2007

Berserk! 0.8 has been released! Hence it is decided that the roguelike game of tactical bloodshed will be continued despite the controversies. Why Berserk!?

Read the rest of this entry »

And the Oscar goes to @!

Posted in General, Roguelike on January 5th, 2007

Here’s a interesting fact — because of the turn-based and deterministic (modulo random number generation) nature of roguelike games, if you record all the keystrokes of a given roguelike game, and the preliminary state of the random number generator you are able to replay the whole game! I thought about that a long time ago, but it was today, that I finally made some action towards it. The results are surprising — I have a complete DoomRL game movie saved in less than 4kb!

Read the rest of this entry »

Home is behind, the world ahead…

Posted in General on January 2nd, 2007

Another year bites the dust! The typical reaction on a blog on such a special event, would be summarising the year past, and looking forward on the road ahead. I guess I shall adhere to this tradition…

Read the rest of this entry »

200 km/h In The Wrong Lane

Posted in General on November 28th, 2006

Finally, after a year, a new version of DoomRL has been released! A lot of things now happen, and life is like 200km/h on the wrong lane. There is a new ChaosForge forum and work on DiabloRL has been restarted (see the forum for the beta test versions — you need to register to see the beta tests subforum). More and more ideas come spinning into my mind, and life suddenly is full of colors. Expect to see a lot of releases, and often, from now on!